Observing Resiliency in Early Childhood Teachers Using VR and EEG

Conference: The European Conference on Education (ECE2022)
Title: Observing Resiliency in Early Childhood Teachers Using VR and EEG
Stream: Design, Implementation & Assessment of Innovative Technologies in Education
Presentation Type: Oral Presentation
Authors:
Rumaisa Abu Hasan, Universiti Teknologi PETRONAS, Malaysia
Syed Saad Azhar Ali, Universiti Teknologi PETRONAS, Malaysia
Tong Boon Tang, Universiti Teknologi PETRONAS, Malaysia
Muhamad Saiful Bahri Yusoff, Universiti Sains Malaysia, Malaysia
Mazlina Che Mustafa, Universiti Pendidikan Sultan Idris, Malaysia
Masayu Dzainudin, Universiti Pendidikan Sultan Idris, Malaysia

Abstract:

Teachers in all levels of education face different challenges in their daily lives. Literatures have found association between teacher stress and the burnout phenomenon which can further lead to declined teacher retention within an educational institute. In the early childhood education, recent reviews are advocating towards initiatives to promote well-being amongst the teachers in both their mental and physical health. Amongst the initiatives are the efforts towards promoting resiliency in teachers as a salutogenic approach to overcome challenges positively in their work life. In this paper, we propose an integrated approach using virtual reality (VR) and electroencephalography (EEG) to build resilience in early childhood teachers. The virtual environment consists of a classroom where the teachers interact and complete a task using mental strategies. Brain activity within the theta frequency (4-8 Hz) is monitored from twenty-five early childhood education teachers to observe changes in the mechanism of cognitive control throughout the virtual tasks. Significantly higher theta activity is observed in highly resilient teachers in the frontal brain area during the first VR-Task but not in the second VR-Task. Findings from this study highlight the plausibility of building resilience using an integrated VR-EEG system through applications such as neurofeedback. With the use of VR technology, the virtual tasks can be designed to mimic real life stressful scenarios unique to specific educational institutes.



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