Semi-Finished: A Reflection on VR Painting Practice

Conference: The Paris Conference on Arts & Humanities (PCAH2022)
Title: Semi-Finished: A Reflection on VR Painting Practice
Stream: Arts - Media Arts Practices: Television, Multimedia, Digital, Online and Other New Media
Presentation Type: Virtual Presentation
Mengxi Fu, University of Wales Trinity Saint David, United Kingdom


We are in an era of iterative technological innovation, just as the age of computers and the Internet stimulated many artists to turn to digital art creation and gave rise to new aesthetic trends in art. Now that VR technology is relatively mature and related creative applications are emerging, a new generation of art is sprouting in this hotbed. However, the display of virtual art is still in the exploration stage. As a culture crosser and art practitioner, it piqued my interest in VR art and the way it is presented. This paper is about to reflect the impact of immersive virtual environments on art creation in a post-phenomenological theoretical framework and optimize the display of VR art. I will have case studies in art experts' experience and take the VR painting application Tiltbrush as an example. Meanwhile, by testing, interviewing, recording, and comparing different participants' HMD virtual creation and actual creation experiences and organizing the relationship between users (artists) and the environment, this paper investigates how VR as an artistic medium stimulates artists to generate new artistic ideas creative trajectories. Phenomenology, post-phenomenology, and cognitive creativity will support the framework. The narrative analysis will be applied to collect and analyze data. Comparative analysis will be used through the case study and art practice.

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