Title: Development of Educational Board Games According to the Concept of Learning Management Through Games to Develop Health Education Learning Achievement
Stream: Learning Experiences, Student Learning & Learner Diversity
Presentation Type: Virtual Poster Presentation
Authors:
Sasiwimol Poolklay, Kasetsart University, Thailand
Wichanon Poonsri, Kasetsart University, Thailand
Sunee Kaewkham, Rachineeburana School, Thailand
Suppawan Vongsrangsap, Kasetsart University, Thailand
Abstract:
The study aimed to 1)develop educational board games according to the concept of learning through games For health education subjects on Good Mind, Happy Life for grade 8 students. 2)compare health education learning achievements on Good Mind, Happy Life before and after organizing classes using board games for grade 8 students and 3)study satisfaction with health education Through playing board games on Good Mind, Happy Life for grade 8 students. The target group used in this research is 44 for grade 8 students selected by purposive sampling. The research instruments were 1)educational board games on Good Mind, Happy Life 2) knowledge test on Good Mind, Happy Life 3)educational board games satisfaction assessment form on Good Mind, Happy Life and 4)health education learning management plan on Good Mind, Happy Life. Means, standard deviation and t-test hypothesis were used for data analysis. The study revealed that: 1)educational board games according to the concept of learning through games for health education subjects on Good Mind, Happy Life for grade 8 students, the most assessment results 2)the achievement of learning from studying on Good Mind, Happy Life after using the board game, higher than before learning at significant level of .05 3.satisfaction with health education through playing board games, good mind, happy life for grade 8 students at the highest level.
Virtual Poster Presentation
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