Application of Augmented Reality to Haptic Analog: The Challenges of Modern Three-dimensional Technology Serigraphic Imaging

Conference: The European Conference on Arts, Design & Education (ECADE2022)
Title: Application of Augmented Reality to Haptic Analog: The Challenges of Modern Three-dimensional Technology Serigraphic Imaging
Stream: Design and New Media
Presentation Type: Poster Presentation
Authors:
Mengxi Cui, Michael Graves College - Wenzhou-Kean University, China
Spencer Steenblik, Michael Graves College - Wenzhou-Kean University, China
Randy Clark, Michael Graves College - Wenzhou-Kean University, China

Abstract:

Today, generation Z has grown up in a digital world, saturated by electronic media as opposed to traditional media. Therefore, in the design courses of colleges and universities, teaching has also shifted from traditional technologies toward new technologies. Why do our students need to learn traditional media and technology? At the West Bund Dome in Shanghai, design leaders and professors from the Architecture and Graphic Design Departments invited young people to participate in a workshop hosted by FutureLab. We asked students to take a snapshot of something (such as their hand or another object) through a series of lenses or filters. We guided them to use Photogrammetry (3D scanning) to scan those objects. After the scanning was completed, the picture of the photographed 3D model with its texture was mixed creating an altogether new creation. These futuristic images were finally imaged using traditional screen-printing methods. This presented new interpretations of the original subject, allowing the observer to experience a different than anticipated outcome from the exercise. As warned by philosophers such as Kierkegaard2, new technologies bring convenience, but they often dilute meaning. Compared with traditional analog machines and devices, the complexity and imperfection of older technology seem to better cater to human nature and individuality. Today with the new technologies, People can "draw" their pictures with minimal drawing skill, mimicking traditional techniques. These new technologies can be used to bring both creativity, introspection, and warmth to what we call "design".



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