Title: Parents’ Experiences and Opinions About Using Virtual Reality for Educational Purposes
Stream: Design, Implementation & Assessment of Innovative Technologies in Education
Presentation Type: Oral Presentation
Mei-Shiu Chiu, National Chengchi University, Taiwan
This study aims to understand parents’ experiences and opinions about using virtual reality (VR), particularly for educational purposes, with the technology acceptance model (TAM) as a theoretical basis. Ten parents (6 females and 4 males; age mean = 40 years) played a VR serious game, solving 12 mathematical problems designed for age-6 children, and filled in an online survey. Then the parents were interviewed about their user experiences of playing VR games before and the just-experienced VR game, followed by their opinions about future use of VR for mathematics and general educational purposes. The interviews were fully recorded and verbatim transcribed. Quantitative and qualitative data analysis methodologies identified the parents’ views towards VR use in the past, present, and future. The analysis results show that the parents had very limited experiences (< 2 hours) of playing VR games before and perceive VR as novel innovation and worth pursuing as an industry. The parents perceived the just-experienced VR game as having low degrees of mimicking real-life experiences. While the parents acknowledged the just-experienced mathematical design of the VR games as meeting educational standards, they suggested ways to improve user experiences, such as more interaction, colours to express 3D, and more real-life images. Finally, the parents expressed their readiness to accept a bright future for educational VR in order to fulfil the need for high-quality online learning, especially after the unsatisfied online learning experiences during the COVID-19 pandemic. The findings appear to extend the TAM to a broader scope.
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