Title: Exploring Dream Soundscapes in Cinema
Stream: Film Criticism and Theory
Presentation Type: Live-Stream Presentation
Wesley Leon Aroozoo, LASALLE College of the Arts, Singapore
In this presentation, I will first be analysing familiar sound design conventions associated with creating soundscapes for dreams in cinematic language from Hans Zimmer’s interpretation with Inception (2010) to my own film I Want to Go Home (2017) as a case study where I created the soundscape for the underwater dream sequences. The discussion will next aim to dissect and identify the elements, origins and associations of these conventions which include key sound design elements such as the use echoes, reverberation and droning hums. It will conclude with a comprehensive summary before bringing forth the possibility of new approaches to creating soundscape for dreams. The methodology of my research in this presentation includes analyzing the various interpretation of dream soundscapes in films before then providing a personal reflection on the sound design choice I used when creating the soundscape for I Want to Go Home (2017). The reflection will examine the conventions used in my choice for sound design and result of the choices on audience members. Other methods for my research prior to my presentation will also include the collection of data where participants will be asked to share their experiences and thoughts upon hearing certain instruments or sound design elements associated with dream soundscapes in films. The result of the various forms of research from personal reflection, analysis of films and collection of data from participants is vital in providing a comprehensive understanding and discovery of the soundscape for dreams in films before using this.
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