Building An Intercultural Extended Reality Storyverse

Conference: The Kyoto Conference on Arts, Media & Culture (KAMC2022)
Title: Building An Intercultural Extended Reality Storyverse
Stream: Film Studies
Presentation Type: Oral Presentation
Authors:
Gurachi Phoenix, Keio University Graduate School of Media Design, Japan
Masa Inakage, Keio University Graduate School of Media Design, Japan

Abstract:

Cinematic Storytelling consists of the five essential elements - premise, plot, characters, conflict, and theme. It originates from ancient myths and depicts regional aesthetics, stereotypes, and biases. A cinematic story is conceptualized by an author or creative team with a subjective outlook for populist consumption in domestic markets. With the advent of Social Media and Over-the-top platforms, regional audiences are being exposed to global events and narratives. Emerging platforms, such as Metaverse, make it possible for storytellers to build a co-habitable virtual universe. Converging technologies provide multi-sensory tools for embodied engagement. How will Cinematic Storytelling adapt to the new reality and inspire cultural capital in future generations? This research conceptualizes a futuristic Cinematic Storyverse for Extended Reality format. 'Nanban Boeki' is a cinematic installation set in the Foreign Trade Era of Japan (Cir.1540). It is a ‘sub-text aware’ role-playing story-set. The audience engages non-verbally with Digitally Animated Characters. These characters are embedded with cultural personality traits dissimilar to the Audience. The story goes into a Conflict-resolution loop until the players reach an accord. The plot advancement solely depends on the audience's ability to empathize with the character. The audiences encounter cultural biases and learn about their correlation with resolving conflict.



Conference Comments & Feedback

Place a comment using your LinkedIn profile

Comments

Share on activity feed

Powered by WP LinkPress


Share this Presentation