A Systematic Review on Virtual Reality in Language Learning From 2012-2021: Implications for Practice and Research

Conference: The Asian Conference on Education (ACE2022)
Title: A Systematic Review on Virtual Reality in Language Learning From 2012-2021: Implications for Practice and Research
Stream: Foreign Languages Education & Applied Linguistics (including ESL/TESL/TEFL)
Presentation Type: Live-Stream Presentation
Authors:
Umi Saidah, University of South Florida, United States
Sanghoon Park, University of South Florida, United States

Abstract:

The purpose of the presentation is to share the findings of a systematic review on the use of Virtual reality (VR) as an emerging technology in language learning. The systematic review examined 10-year publication of language learning using VR technology published in 2012-2021. The review was conducted by following three procedures. First, we used six high-impact databases including Academic Search Premier, EBSCOHost, ProQuest, SAGE, Scopus, and Web of Science to search for peer-reviewed articles. Second, we applied two sets of keywords related to VR and language learning to search in the articles’ abstract field and generated 336 articles. Third, we used EndNote to remove 108 duplicates, then followed the inclusion and exclusion criteria to remove 196 articles thereby resulting in a total 32 final articles. After coding and analyzing, some implications for research and practice were drawn. Regarding practice, it can be concluded that implementing VR in language classrooms is viable through the use of desktops or HMDs. Also, providing training to learners on how to navigate the virtual world is critical prior to integrating VR in language learning. Besides, VR affordances of authenticity, interactivity, and immersion are facilitative to promote language learning skills such as vocabulary, speaking, and listening. Pertaining to research, as VR has been argued to have potential to promote target language culture and provide a low anxiety environment for language learning, there is a call to provide more evidence of VR effectiveness on intercultural competence and foreign language anxiety since research on those areas are underrepresented.



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