Design and Evaluation of an Online Interactive Story Game for Learning the Theory of Love Attachment Style

Conference: The Southeast Asian Conference on Education (SEACE2023)
Title: Design and Evaluation of an Online Interactive Story Game for Learning the Theory of Love Attachment Style
Stream: Innovation & Technology
Presentation Type: Poster Presentation
Authors:
Zi-Ying Li, National Taiwan University of Science and Technology, Taiwan
Yu-Chi Chen, National Taiwan University of Science and Technology, Taiwan
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan

Abstract:

Love is one of the most important issues in life, and everyone may have different attachment styles of love, including their behaviors and attitudes in relationships. Learning to identify one's attachment style of love can help us understand our needs and build good relationships with others. This study proposes a multi-path contextual interactive story game for distance learning. The online Google form-based game "First Love" was designed with situated learning and the conceptual scaffolding to increase learners' knowledge of attachment styles and to provide opportunities for self-awareness and reflection. Participants were 16 adults in Taiwan, and the goal of learning activity is to continue the contextual script story in the game, in which students became the protagonist of the story, and depending on the options they choose, the protagonist then showed different attachment styles. Students could learn about attachment styles through the development of story situations. The game uses a four-quadrant diagram to present different style dimensions as the conceptual scaffolding, combined with situational examples, which allows students to understand the concepts of different attachment styles of love in a simplified diagram. At the end, it enhanced students' self-awareness and reflection on attachment theory. The results indicated that, the motivation was significantly higher than the median of the scale (i.e., 3), and the post-test was significantly higher than the pre-test, indicating that the game design had a positive effect on the motivation of students to learn attachment style knowledge and could be used to improve their learning performance.



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